Price Morgan Demo-Reel 2014, Supported by the Alberta Foundation for the Arts

 

FACS Based Rig:(Facial Action Coding System) Personal project

 

My Responsibilities: All aspects

 

Rig created from 13 facial sculpts and 48 bone based microcontrollers.

 

Rigged in Maya
Modelled in Maya and ZBrush
Textured in ZBrush
BraveRabbit SHAPES used for managing blendshape workflow.

 

Body Rig: Personal project

My Responsibilities: All aspects

 

Standard joint based rig. Uses sculpted corrective blendshapes for improved deformation.

 

Rigged in Maya
Modelled in Maya and ZBrush
Textured in ZBrush
BraveRabbit SHAPES used for managing blendshape workflow.

 

WALL: National Film Board of Canada

 

My Responibilties:
Used Autodesk HIK to Create rigs for Mocap pipeline between Maya and MotionBuilder.
Modeled Blendshapes to work on top of existing rigs to quickly create variants of characters for crowds.
Modelled 25% of characters and accessories.
Modelled 20% of environment and props.

 

Software used
Maya
MotionBuilder
Cinema 4D

 

SongBird: Personal Project

 

My Responsibilities: All aspects

 

Rigged in Maya
Modelled in Maya and ZBrush
Textured in ZBrush
Rendered with MentalRay
Composited in AfterEffects

 

Tales from the Heart: Personal Project

 

My Responsibilities: All 3D aspects (modeling, simulation, rigging, animation, rendering)
2D elements by Saki Murotani

 

Fluid Simulation with RealFlow
Rigged in Maya
Modelled in Maya and ZBrush
Rendered with MentalRay
Composited in AfterEffects

Music: The Chemical Brothers, Star Guitar.

 

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